DESIGN PRINCIPLES FOR TACTILE GRAPHICS
This section provides best practices in tactile graphics design. The techniques are keys to readability, planning and editing, and getting the initial design on paper.
Keys to Readability
1. Movement + texture = tactual perception
The individual components of the graphic must be spaced so that the reader has room to move the fingers across the area, line, point symbol or label. The components must be a minimum of 1/4" in size to be read as separate textures.
2. 1/8th inch rule
Spacing of 1/8 inch (absolute minimum) between any two elements is required for perception of individual pieces of information. Depending on the production method used and the experience of the reader, 1/4 inch between components may be necessary. (Capsule paper may require 1/4" between components.)
3. Contrast in textures
Adjacent textures must be significantly different from each other to be discriminated. The strength of the texture helps the reader to prioritize information. The most important information is shown with the most important (strongest) textures. White space (also called a dead zone) between areas, around labels within textures enhances contrast between textures.
4. Variety of heights
In addition to changes in texture, changes in height give the reader a clue that the information is different from the previous area covered.
5. Orientation to the graphic
A title for the graphic will orient the reader to the subject and the view. If there is not one in print, a simple title should be added. Example: "Cross-section of an Artery", Aerial View of the Campus". If the print graphic is shown in a 3-D view or at an angle, the tactile should be re-oriented to side and/or face view, depending on content. Both views may be needed for clarity of content. The exception is in math drawings when a 3-D view is required.
Planning and Editing
Planning the Graphic
Before you begin your graphic, take a few minutes to "incubate" your ideas. Try to synthesize the information that you are planning to illustrate. Think about the meaning you are about to attach to these symbols.
Areas
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Is the area distinguishable from surrounding areas? If it's a map, how do you know when you are in the water or on the land?
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If it's a graph, will the student be able to tell if (s)he is in the bar, or in the space between the bars?
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How many distinct areas will you portray in the illustration?
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Are they each significantly different?
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Are they so busy that you have created tactual noise?
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How are different areas defined-- by a line (imaginary boundary)? by an abrupt change in textures? by differences in height?
Lines
- Does the line represent…
- An imaginary boundary
- Something to follow (river route, street, Oregon Trail)
- A lead line to a label placed somewhere else?
- What tells the student what to do with the line?
Points
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Are they far enough from a line to distinguish?
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Are they distinguishable from the area?
Labels
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How much decoding is required of the student?
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If the label doesn't fit without covering most of the area, where does it go?
Keys/Legends
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Does the sample in the key match the illustration EXACTLY?
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Is it big enough to allow the student to perceive the texture?
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If the key takes more than a page, the illustration is probably too noisy!
Color
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Many students who read braille also have some visual acuity. If color can help with discrimination, use it!
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Sighted students see the blind student using the materials. Think about good Public Relations and projected a more positive image of the student.
TACTILE GRAPHIC PLANNING SHEET
AREAS
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LINES
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Texture/Material |
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POINT SYMBOLS
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LABELS AND KEY
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Title of Graphic: _________________ Page:
Text or subject: _____ Student/Agency: ________
Date Assigned: _ Date Needed: _ _ Production time: __
Source: American Foundation for the Blind, Techniques for Creating and Instructing with Tactile Graphics - Workshop in Atlanta, Georgia (December 6-8, 2001) and Colorado Springs, Colorado (April 25-27, 2002.) Lucia Hasty and Ike Presley
Getting the Initial Design on Paper
There are several ways to efficiently transfer the portion of the graphic you will use to paper or foil. Availability of equipment is the only limit.
Determine size needed
Enlarge graphic on a photocopier, print onto braille paper, if equipment will allow.
Scan the print graphic and use the software to enlarge it.
Scan the print graphic and use drawing software to enlarge and or trace essential elements.
Consider the age of the reader when you make the enlargement. The graphic should be an appropriate size for the reader's hands. Example: A clock face that is sized to fill an entire page is much too large for little hands of a second grade reader.
Transferring the image
Use carbon paper to trace enlarged graphic onto paper.
Tip: If you will be using the collage method of production and you will include tooling (e.g. lead lines to braille label) as well as collage, use carbon paper on both sides of the paper to transfer the image to the paper.
Using a light box, trace the image onto the braille page.
Tip: A permanent marker, such as a Sharpie, will bleed through the paper so that you have the image showing on both sides.
When using aluminum diagramming foil for a master, transfer the drawing to the tissue sheet attached to the back (APH product), then re-attach it to the foil. Since it is translucent, you can trace face up and still see the reversed image when you attach it to the back of the foil. Tool directly through the tissue-eliminate the step of transferring the image again.
If you are using a copier or computer software and printer to copy, create, or enlarge the image, print onto vellum paper. It is translucent, will feed through the copier or printer. Using a light box, place the image on vellum under the braille paper to lightly trace where collage textures will be placed. Turn the braille paper and vellum over to tool lead lines or other lines needed.